Every card currently banned or restricted in Vintage, from the official Wizards Banned & Restricted list (as of July 12, 2026). Click a card to flip it and see when it was banned and why. Restricted means a deck may run at most one copy across maindeck and sideboard.
Banned · 3

Banned as one of the two black-bordered manual dexterity cards - resolving it requires physically flipping the card onto the playing area, which was deemed unsuitable for sanctioned play. It had been restricted since August 1994 before the November 1995 ban.
Announcement
Banned alongside Chaos Orb as a manual dexterity card - its effect depends on physically dropping the card onto the play area. Both were banned in November 1995 after being restricted in August 1994.
Announcement
Its subgame (a complete game of Magic played within the game) proved to cause time issues in tournament play, making it one of the few cards banned for a reason other than power level. The September 1, 2007 DCI announcement banned it in both Vintage and Legacy.
AnnouncementRestricted · 51

Restricted since the original January 1994 DCI restricted list. Drawing three cards for one mana with no drawback made decks dangerously fast, and it was eventually banned in every format except Vintage, where it remains restricted.
Announcement
Restricted in the DCI's April 1995 update, which restricted Balance in both Type 1 and Standard at the same time.
Announcement
Restricted since the original January 1994 DCI restricted list as one of the Power Nine. It provides a free three-mana boost to any deck, and in the game's earliest days unrestricted copies enabled first-turn wins.
Announcement
Restricted in the June 1, 2008 DCI update as one of five blue card-drawing and search spells (with Flash, Gush, Merchant Scroll, and Ponder) restricted in a single sweep.
Announcement
Too many Vintage games were effectively decided by the first player's first turn, and a turn-one Chalice of the Void for zero deprives the opponent of the chance to put Moxen on the battlefield. Since playing those cards is the point of the format, Chalice was restricted.
Announcement
Banned in Type 1 in November 1995, then moved to the restricted list in September 2000 when the DCI judged that the format had become so much faster that Channel, while still powerful, no longer unbalanced the game as it once did.
Announcement
In a format where all the other tutor cards (Demonic, Enlightened, Mystical, etc.) were already restricted, Demonic Consultation stood out as a powerhouse, arguably more powerful than many of those restricted tutors.
Announcement
Restricted in the DCI's March 1994 update, two months after the original restricted list was formed. As R&D later explained, efficient tutors are restricted in Vintage because playing four copies of a cheap way to find a restricted card would defeat the purpose of restricting it.
Announcement
It reduced the diversity of the format by replacing many other card-drawing spells, and R&D judged it comparable in power to the format's other restricted card-drawers.
Announcement
Restricted in the June 1, 2008 DCI update as one of five blue draw and search spells (with Brainstorm, Gush, Merchant Scroll, and Ponder) restricted in a single sweep; Flash had already been banned in Legacy in 2007.
Announcement
Free draw spells let Monastery Mentor decks churn through their libraries for no mana while creating tokens, and Gitaxian Probe added perfect information on top. It was restricted alongside Gush to significantly weaken Mentor-based strategies and open up the metagame.
Announcement
Dredge decks built around Bazaar of Baghdad had become more powerful with the London mulligan and new additions such as Force of Vigor. Golgari Grave-Troll was restricted to slow those decks down and provide more time for interaction.
Announcement
Restricted alongside Gitaxian Probe because the prevalence of free draw spells let Monastery Mentor decks churn through their libraries for no mana while creating an abundance of tokens. Removing them was intended to weaken Mentor strategies and open up the metagame against Workshop decks.
Announcement
Restricted alongside Personal Tutor, effective October 20, 2005 - the date the Portal, Portal Second Age, Portal Three Kingdoms, and Starter sets became legal for Vintage play - so the newly legal tutors entered the format already limited to one copy.
Announcement
Karn and Mystic Forge turbo-charged Workshop (Shops) decks, with Karn's static ability creating early-game lockouts against the format's artifact mana and his -2 fetching a Time Vault plus Voltaic Key/Manifold Key win. It was restricted to make Shops more interactive in the early game.
Announcement
Restricted in the DCI's May 1994 update, a few months after the original January 1994 restricted list was formed.
Announcement
R&D found that advances in deck design showed even its discard-your-hand drawback was not severe enough to balance a zero-mana artifact that produces three mana. It was restricted with Burning Wish and Chrome Mox in the December 2003 update targeting fast combo.
Announcement
Workshop decks were a large part of the metagame and Lodestone Golem led to some of the format's least interactive games. Limiting the deck to one copy was intended to keep Workshops competitive while making the format more diverse.
Announcement
No ban details recorded.

No ban details recorded.

No ban details recorded.

No ban details recorded.

It was strongest against the most interactive decks, and decks were taxed slots largely to fight opposing Mental Missteps, while Dredge used it to protect its graveyard engine. Restricting it was meant to open deck-building diversity, strengthen interactive decks against Shops, and weaken Dredge.
Announcement
Restricted in the June 1, 2008 DCI update as one of five blue card-drawing and search spells (with Brainstorm, Flash, Gush, and Ponder) restricted in a single sweep.
Announcement
Restricted preemptively upon Scourge's release: playtesting showed multiple copies quickly lead to degenerate game states, and with four copies of Mind's Desire a player could play every card in their deck in the same turn without much difficulty.
Announcement
Mentor had emerged as the clear best win condition for blue decks and was difficult to combat and recover from given the format's abundance of powerful zero- and one-cost noncreature spells. It was restricted to weaken those strategies and allow more diversity in win conditions.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
With Karn, the Great Creator it turbo-charged Workshop (Shops) decks, providing card advantage in prolonged games on top of the deck's early lockout potential. It was restricted to make Shops decks more attackable in longer games.
Announcement
No ban details recorded.

In the context of Vintage's fast mana and efficient card draw, Narset was contributing to one-sided games at an unhealthy rate. It was restricted to reduce how often an early Narset's static ability soft-locked the opposing player out of the game.
Announcement
Over the prior three years it had become more and more dominant in Type 1, remaining the preeminent card-drawing engine as more powerful cards were restricted around it; the DCI judged the swing it created was on par with cards already on the restricted list.
Announcement
Restricted in Vintage since January 1994 for providing cheap and powerful mana acceleration - a card so strong it is sometimes considered the tenth member of the Power Nine.
Announcement

Mishra's Workshop decks were dominating Vintage with explosive mana and artifacts that disrupt opponents' spellcasting, and Thorn was the deck's most powerful disruptive tool since it let Shops keep deploying creature threats unimpeded. It was restricted to promote more interactive gameplay.
Announcement
Restricted in the same September 1, 2008 announcement that removed its power-level errata in that month's Oracle update, restoring the card's original take-an-extra-turn functionality before it returned to full power.
Announcement
Restricted since the formation of the original DCI banned and restricted list in January 1994, as one of the Power Nine limited to a single copy from the start of sanctioned play.
Announcement
Restricted since the formation of the original DCI banned and restricted list in January 1994, as one of the Power Nine limited to a single copy from the start of sanctioned play.
Announcement
No ban details recorded.

No ban details recorded.

An overly efficient card-drawer: Delver decks using Treasure Cruise had been so successful at tournament play that they were hurting the diversity of the format.
Announcement
A first-turn Trinisphere, typically powered out with Mishra's Workshop, could lock an opponent out of the game almost entirely. The DCI restricted it in the March 2005 update to cut down on effectively unwinnable games.
Announcement
Lurrus decks featuring Urza's Saga had held the top spot in the Vintage metagame for about a year, and the opportunity cost of running four copies was too low because nearly every deck plays a suite of zero- and one-mana artifacts. Restricting it aims to reduce games decided by a pair of 6/6 Construct tokens plus a Black Lotus mana burst.
Announcement
No ban details recorded.

A player who resolves a first-turn Vexing Bauble can effectively shut the opponent out of the free spells and fast mana - Moxen, Lotuses, Force of Will - that are the reason people play Vintage, at very little cost to the Bauble player's own strategy. It was restricted to preserve the format's defining gameplay.
Announcement
Restricted in the DCI's March 1994 update, two months after the original January 1994 restricted list was formed.
Announcement
No ban details recorded.

No ban details recorded.
August 26, 2024 · 2

Lurrus decks featuring Urza's Saga had held the top spot in the Vintage metagame for about a year, and the opportunity cost of running four copies was too low because nearly every deck plays a suite of zero- and one-mana artifacts. Restricting it aims to reduce games decided by a pair of 6/6 Construct tokens plus a Black Lotus mana burst.
Announcement
A player who resolves a first-turn Vexing Bauble can effectively shut the opponent out of the free spells and fast mana - Moxen, Lotuses, Force of Will - that are the reason people play Vintage, at very little cost to the Bauble player's own strategy. It was restricted to preserve the format's defining gameplay.
AnnouncementNovember 18, 2019 · 1

In the context of Vintage's fast mana and efficient card draw, Narset was contributing to one-sided games at an unhealthy rate. It was restricted to reduce how often an early Narset's static ability soft-locked the opposing player out of the game.
AnnouncementAugust 26, 2019 · 4

Dredge decks built around Bazaar of Baghdad had become more powerful with the London mulligan and new additions such as Force of Vigor. Golgari Grave-Troll was restricted to slow those decks down and provide more time for interaction.
Announcement
Karn and Mystic Forge turbo-charged Workshop (Shops) decks, with Karn's static ability creating early-game lockouts against the format's artifact mana and his -2 fetching a Time Vault plus Voltaic Key/Manifold Key win. It was restricted to make Shops more interactive in the early game.
Announcement
It was strongest against the most interactive decks, and decks were taxed slots largely to fight opposing Mental Missteps, while Dredge used it to protect its graveyard engine. Restricting it was meant to open deck-building diversity, strengthen interactive decks against Shops, and weaken Dredge.
Announcement
With Karn, the Great Creator it turbo-charged Workshop (Shops) decks, providing card advantage in prolonged games on top of the deck's early lockout potential. It was restricted to make Shops decks more attackable in longer games.
AnnouncementAugust 28, 2017 · 2

Mentor had emerged as the clear best win condition for blue decks and was difficult to combat and recover from given the format's abundance of powerful zero- and one-cost noncreature spells. It was restricted to weaken those strategies and allow more diversity in win conditions.
Announcement
Mishra's Workshop decks were dominating Vintage with explosive mana and artifacts that disrupt opponents' spellcasting, and Thorn was the deck's most powerful disruptive tool since it let Shops keep deploying creature threats unimpeded. It was restricted to promote more interactive gameplay.
AnnouncementApril 24, 2017 · 2

Free draw spells let Monastery Mentor decks churn through their libraries for no mana while creating tokens, and Gitaxian Probe added perfect information on top. It was restricted alongside Gush to significantly weaken Mentor-based strategies and open up the metagame.
Announcement
Restricted alongside Gitaxian Probe because the prevalence of free draw spells let Monastery Mentor decks churn through their libraries for no mana while creating an abundance of tokens. Removing them was intended to weaken Mentor strategies and open up the metagame against Workshop decks.
AnnouncementApril 4, 2016 · 1

Workshop decks were a large part of the metagame and Lodestone Golem led to some of the format's least interactive games. Limiting the deck to one copy was intended to keep Workshops competitive while making the format more diverse.
AnnouncementSeptember 28, 2015 · 2

Too many Vintage games were effectively decided by the first player's first turn, and a turn-one Chalice of the Void for zero deprives the opponent of the chance to put Moxen on the battlefield. Since playing those cards is the point of the format, Chalice was restricted.
Announcement
It reduced the diversity of the format by replacing many other card-drawing spells, and R&D judged it comparable in power to the format's other restricted card-drawers.
AnnouncementJanuary 19, 2015 · 1

An overly efficient card-drawer: Delver decks using Treasure Cruise had been so successful at tournament play that they were hurting the diversity of the format.
AnnouncementSeptember 1, 2008 · 1

Restricted in the same September 1, 2008 announcement that removed its power-level errata in that month's Oracle update, restoring the card's original take-an-extra-turn functionality before it returned to full power.
AnnouncementJune 1, 2008 · 3

Restricted in the June 1, 2008 DCI update as one of five blue card-drawing and search spells (with Flash, Gush, Merchant Scroll, and Ponder) restricted in a single sweep.
Announcement
Restricted in the June 1, 2008 DCI update as one of five blue draw and search spells (with Brainstorm, Gush, Merchant Scroll, and Ponder) restricted in a single sweep; Flash had already been banned in Legacy in 2007.
Announcement
Restricted in the June 1, 2008 DCI update as one of five blue card-drawing and search spells (with Brainstorm, Flash, Gush, and Ponder) restricted in a single sweep.
AnnouncementSeptember 1, 2007 · 1

Its subgame (a complete game of Magic played within the game) proved to cause time issues in tournament play, making it one of the few cards banned for a reason other than power level. The September 1, 2007 DCI announcement banned it in both Vintage and Legacy.
AnnouncementSeptember 1, 2005 · 1

Restricted alongside Personal Tutor, effective October 20, 2005 - the date the Portal, Portal Second Age, Portal Three Kingdoms, and Starter sets became legal for Vintage play - so the newly legal tutors entered the format already limited to one copy.
AnnouncementMarch 1, 2005 · 1

A first-turn Trinisphere, typically powered out with Mishra's Workshop, could lock an opponent out of the game almost entirely. The DCI restricted it in the March 2005 update to cut down on effectively unwinnable games.
AnnouncementDecember 1, 2003 · 1

R&D found that advances in deck design showed even its discard-your-hand drawback was not severe enough to balance a zero-mana artifact that produces three mana. It was restricted with Burning Wish and Chrome Mox in the December 2003 update targeting fast combo.
AnnouncementJune 1, 2003 · 1

Restricted preemptively upon Scourge's release: playtesting showed multiple copies quickly lead to degenerate game states, and with four copies of Mind's Desire a player could play every card in their deck in the same turn without much difficulty.
AnnouncementSeptember 1, 2000 · 3

Banned in Type 1 in November 1995, then moved to the restricted list in September 2000 when the DCI judged that the format had become so much faster that Channel, while still powerful, no longer unbalanced the game as it once did.
Announcement
In a format where all the other tutor cards (Demonic, Enlightened, Mystical, etc.) were already restricted, Demonic Consultation stood out as a powerhouse, arguably more powerful than many of those restricted tutors.
Announcement
Over the prior three years it had become more and more dominant in Type 1, remaining the preeminent card-drawing engine as more powerful cards were restricted around it; the DCI judged the swing it created was on par with cards already on the restricted list.
AnnouncementSeptember 1, 1999 · 7

No ban details recorded.

No ban details recorded.

No ban details recorded.

No ban details recorded.

No ban details recorded.

No ban details recorded.

No ban details recorded.
March 1, 1999 · 1

No ban details recorded.
December 1998 · 2

No ban details recorded.

No ban details recorded.
December 3, 1997 · 1

November 1995 · 2

Banned as one of the two black-bordered manual dexterity cards - resolving it requires physically flipping the card onto the playing area, which was deemed unsuitable for sanctioned play. It had been restricted since August 1994 before the November 1995 ban.
Announcement
Banned alongside Chaos Orb as a manual dexterity card - its effect depends on physically dropping the card onto the play area. Both were banned in November 1995 after being restricted in August 1994.
AnnouncementApril 1995 · 1

Restricted in the DCI's April 1995 update, which restricted Balance in both Type 1 and Standard at the same time.
AnnouncementMay 1994 · 1

Restricted in the DCI's May 1994 update, a few months after the original January 1994 restricted list was formed.
AnnouncementMarch 1994 · 2

Restricted in the DCI's March 1994 update, two months after the original restricted list was formed. As R&D later explained, efficient tutors are restricted in Vintage because playing four copies of a cheap way to find a restricted card would defeat the purpose of restricting it.
Announcement
Restricted in the DCI's March 1994 update, two months after the original January 1994 restricted list was formed.
AnnouncementJanuary 1994 · 10

Restricted since the original January 1994 DCI restricted list. Drawing three cards for one mana with no drawback made decks dangerously fast, and it was eventually banned in every format except Vintage, where it remains restricted.
Announcement
Restricted since the original January 1994 DCI restricted list as one of the Power Nine. It provides a free three-mana boost to any deck, and in the game's earliest days unrestricted copies enabled first-turn wins.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted since the original January 1994 DCI restricted list along with the other four Moxen: the ability to play multiple free Moxen in a single turn gave unbalanced, extremely powerful mana acceleration.
Announcement
Restricted in Vintage since January 1994 for providing cheap and powerful mana acceleration - a card so strong it is sometimes considered the tenth member of the Power Nine.
Announcement
Restricted since the formation of the original DCI banned and restricted list in January 1994, as one of the Power Nine limited to a single copy from the start of sanctioned play.
Announcement
Restricted since the formation of the original DCI banned and restricted list in January 1994, as one of the Power Nine limited to a single copy from the start of sanctioned play.
AnnouncementBanned as a group
Conspiracy cards · 25 cards
Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.

Cards with the Conspiracy type are designed for the multiplayer Conspiracy draft format and are banned in constructed play.
Ante cards · 9 cards
Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.

Cards that reference playing for ante are banned in every sanctioned format - playing for ante is gambling and is prohibited under tournament rules.
Culturally offensive cards · 7 cards
Cards whose art, text, or name are racially or culturally offensive are banned in all formats and removed from the Gatherer database. (June 10, 2020) - Announcement
Sticker and Attraction cards · 57 cards
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format. (May 13, 2024) - Announcement

Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement
Every card that brings stickers or an Attraction into the game (from Unfinity) is banned - those mechanics are not suited to the format.
Announcement